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Fortress of Narzod (Commodore 64)


GCE 1982, TRSI 2009-12
PAL C64/128/GS (8580 SID Recommended)

Originally released at Breakpoint 2009, TRSI's C64 conversion of this Vectrex exclusive title is an amazing vector-based shmup that is quite unlike anything else on the Commodore, with its bizarre array of enemies, bullet-ricocheting blast 'em up action and unique visual style.

Your goal in the Fortress of Narzod is to successfully travel a series of three roadways leading to the Fortress then destroy the powerful Mystic Hurler who acts as guardian to Narzod himself. Once the Mystic Hurler is destroyed, the Fortress of Narzod and all the evil it contains will disintegrate before your eyes.

Fortress of Narzod utilises the border areas of the screen to maximise the play area and the excellent 8580 soundtrack by Linus really takes this production to the next level. The game requires no keyboard input, so it will work on the C64GS, but unfortunately the full-screen action comes at a cost of not running on NTSC machines (sorry!).

Through negotiating with Jay Smith of Smith Engineering/Western Technologies (via his son Spencer), RGCD finally have permission to sell the Commodore conversion of this classic game. Visit RGCD for more information on the game, screenshots, videos and exclusive downloads.

The standard cartridge version is packaged in a cardboard carton, whereas the deluxe version uses a modified plastic Universal Game Case.

The cover art features an illustration by Kay Failla of BitFellas and the game comes complete with a printed manual and a vinyl RGCD sticker. The 16KB PCB is housed in a snow white cartridge shell.

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