Georg Rottensteiner, Ilija Melentijevic & Sean Connolly 2011-12
A tribute to Nyarlu Labs' Forget Me Not, Georg Rottensteiner's Get 'Em DX is a procedurally generated maze shmup that plays like Pac Man with guns (and optionally with two players). The goal of each procedurally generated level is to eat all the crosses/dots, grab the key and head for the exit whilst collecting power-ups and merrily blasting away anything that gets in your way.
Originally released as Get 'Em back at the end of 2011 as an entry in RGCD's C64 16KB Cartridge Competition, everyone who played this great little game saw the promise behind the crude presentation. With a little encouragement and extra help from Sean and Ilija, Georg took the game back to the studio. Now, almost a year later, the final 'DX' version has finally arrived!
Get 'Em DX is both NTSC and PAL compatible, and its joystick-only control means that it is even playable on the Commodore 64 GS console. Visit RGCD for more information on the game, screenshots, videos and exclusive downloads.
The standard cartridge version is packaged in a cardboard carton, whereas the deluxe version uses a modified plastic Universal Game Case.
The cover art features an illustration by iLKke and the game comes complete with a printed manual and seven vinyl stickers. The 16KB PCB is housed in a purple cartridge shell.
Please note that Pystronik Software are also selling the game on disk and tape for £3.99/£6.99 respectively (plus shipping). The full game is also available for free download from the game's page at RGCD or over at the Commodore Scene Database (CSDB).